3 ms·
In 1995 when I started at Apple, I was on the "GX team" (1). MPW was the environment. I remember a clean recompile of QuickdrawGX could take hours (maybe as muc
by JKCalhoun 2y ago
In 1995 when I started at Apple, I was on the "GX team" (1). MPW was the environment. I remember a clean recompile of QuickdrawGX could take hours (maybe as much as 6 hours?). So you lived on incremental builds all day, kicked off a clean build before heading out at the end of the day.
1) Quickdraw GX was to be the next-generation graphics architecture for Mac OS — as an optional Extension though, it never caught on.
- miohtama 2y agoIncremental Nokia Series 40 phone image took 4 hours to compile and flash in early 00s. Slow debug. If I recall correctly clean build would have taken days. There was a server farm that used distcc to split this to 60 or so machines. https://en.m.wikipedia.org/wiki/Distcc https://en.m.wikipedia.org/wiki/Distcc