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1's argument seems to mostly be that shader stuttering is bad in UE5, which doesn't have much to do with UE5... shader stuttering is really bad in lots of UE4-b
by kevingadd 2y ago
1's argument seems to mostly be that shader stuttering is bad in UE5, which doesn't have much to do with UE5... shader stuttering is really bad in lots of UE4-based games and non-Unreal games too, it's a plague that affects most modern high-spec games and driver stacks. If you think stuttering is bad in UE5 games try playing a WebGL or WebGPU based high fidelity game.
I'm not really sure what the alternative here is supposed to be anyway. Is it Unity? Godot isn't a realistic competitor yet for this level of fidelity, though it'll probably get there eventually.
- jayd16 2y agoThere's no alternative. Its just rage/click bait. The shader issue is cross engine and the solution is the same across engine...warm up the shaders before gameplay.
- kevingadd 2y agoValve has a fun solution for the Steam Deck, which is shipping pre-compiled shaders for your device across the wire that get installed along with the game. I'm curious to see whether that will become more widespread eventually.
- phatfish 2y agoI assume other Steam Deck like hardware which is a fixed target could support it, apparently the Legion Go S is going to ship with Steam OS rather than Windows. On PC hardware it seems unlikely, more chance of Epic fixing their engine.
- kridsdale1 2y agoYeah the fixed hardware is key here. The PS5 doesn’t have to compile shaders at app launch time either.
- jayd16 2y agoThat's still pre-warming. Sometimes you can target hardware and do it at dev time but its the essentially the same process.