3 ms·
These remarks are hilarious. Nanite was never supposed to be a silver bullet but a way to enable high density mesh streaming and high fidelity shadows and ligh
by HellDunkel 2y ago
These remarks are hilarious.
Nanite was never supposed to be a silver bullet but a way to enable high density mesh streaming and high fidelity shadows and lighting when used with Lumen. Both techniques work incredibly well.
The only valid criticism is games getting too expensive (to make) and frame generation can work against gameplay. But both are really up to game designers to use appropriately, not engine providers to dictate.
- jayd16 2y agoThe only real argument I see is "Lumen is bad." It would be pretty hard to work in an alternative GI but Nanite and the upscalers are optional.
- HellDunkel 2y agoIt is not- it is a tremenous relief. If Lumen doesnt fit your needs you can go back to light baking which of course nobody wants to.