2 ms·
It was not an analogy at all. It was an simplified example of the idea that a slight change in a pattern can induce error in humans. It seems some people disa
by Lerc 2y ago
It was not an analogy at all. It was an simplified example of the idea that a slight change in a pattern can induce error in humans.
It seems some people disagree that that is what the game "Simon Says" is about. I feel like they might play a vastly simplified version of the game that I am familiar with.
There was a recent episode of Game Changer based on this which is an excellent example of how the game leader should attempt to induce errors by making a change that does not get correctly accounted for.