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Isn’t WASM doom a solved thing already? I wouldn’t consider that the hard part, unless I’m missing your point.
by monkpit 2y ago
Isn’t WASM doom a solved thing already? I wouldn’t consider that the hard part, unless I’m missing your point.
- skrebbel 2y agowell you'll need integrations to have the WASMised doom tell you when a monster gets hit, or when you died. you need to worry about which keyboard events to pass in, etc. i know it's not super hard but it's definitely the more exciting part of this, vs all the "make the title text bigger" stuff that's in the chat
- to11mtm 2y agoEhh if you think about doom it's just a hook in the loop for whatever triggers the death animation.
- furyofantares 2y agoSure but if you think about making this project I think a lot is already know how to layout a box on a webpage and probably don't know how to hook WASM-ism Doom into the page logic.
- furyofantares 2y ago> a lot is already know I meant "a lot of us already know"
- skrebbel 2y agoWait you wanna live monkey patch the WASM bitcode to hack that hook in? There's gotta be easier ways. This is the kind of stuff I'd hope an AI tool like Vercel's v0 could help with but instead this demo just shows it as a layouter, and an annoyingly bad one at that.