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Is there really enough of a market to warrant all this development, particularly for the commercial releases? How much could they really make?
by azinman2 2y ago
Is there really enough of a market to warrant all this development, particularly for the commercial releases? How much could they really make?
- mikae1 2y agoMarket? What an extremely HN comment :-D I see some games can be bought, but I doubt it's big biz. People do lots of things for shits and giggles and out of pure passion.
- azinman2 2y agoWell we are on HN. Odd to me for being downvoted for a question rooted in curiosity. I’m just trying to understand the motivation. If it’s free then I can understand it’s a hobby. When it’s being charged for, and there are some “studios” pumping out commercial games, then to me it warrants trying to understand more about the game creators. Especially when they’re amiga games.
- neffo 2y agoNot a studio, this is development like it's the 90s. Though development is easier now with modern tools, but just like the 1990s it's something one person can write.
- 7thaccount 2y agoI buy retro games. The creators typically make them as a hobby and a lot of the ones I play are basically text adventures with a simple parser and a few dozen locations with a unique pixel art image for each location. So it costs them nothing but time to make and my purchase helps buy them coffee. With very rare exceptions, these are usually not built with any kind of "studio" or large budget, so profitability is irrelevant. They often just release for free.
- anthk 2y agoThe Z Machine and Glulx parsers are not that simple. Ditto with PAWS and clones.
- 7thaccount 2y agoI just checked the games I've played and most of them used a pretty simple verb-noun parser (use keycard), but the latest ones are much more sophisticated as you've pointed out like verb-noun-noun (use keycard with switch) or something like that. Of course I think some use a slimmed down version of Inform7, which should be pretty powerful.
- anthk 2y agoInform 7 it's the language. The parser comes from the library under Inform6 too and is not that limited, it can accept compund phrases too. You can just use Inform6 which is OOP oriented and it's very easy to define in game-objects, rooms, attributes such as objects being containers/openable/enterable and such. Setting up basic puzzles it's pretty straightforward.
- vascocosta 2y agoI made a simple retro game out of pure passion and released it for free at itch.io, however I see many good games that sell for low prices. There's definitely a niche market. Alternatively users can also donate or become your patrons. From what I see, if the game is decent and the price is lowish, then it sells quite well. Obviously won't pay your bills, but it's something...
- neffo 2y agoA few hundred, maybe a thousand sales.