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The problem with this is that it's not an AR experience. If 6DOF video streaming takes off, then Meta is going to explode selling $400 standalone headsets. App
by talldayo 2y ago
The problem with this is that it's not an AR experience. If 6DOF video streaming takes off, then Meta is going to explode selling $400 standalone headsets.
Apple doesn't seem to understand that they cannot rely on branding to compete in this segment. If you're going to sell VR at Macbook Pro prices, then you better be courting Macbook Pro customers and not casual iPhone owners.
- oivey 2y agoI’m not sure what you’re trying to say. How is what you’re describing different than immersive video or the non-immersive sports apps that do stuff like project a diagram of the field and advanced stats around you?
- unsnap_biceps 2y agoYou're right that there's no technical moat at play with immersive video, however, I foresee this as a licensing moat that Apple could capture. If they are the only cameras on the field, it doesn't matter if Meta's headsets are cheaper.
- talldayo 2y agoI doubt any big-time streaming services would sign onto that unless Apple ammortized the expected losses. The price of the headset means nothing to media rightsholders, they just want to sell their content to the platform with the largest audience. If Apple's got 50,000 recurring viewers and Meta's got 500,000, most platforms are going to focus on where the eyes are.