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What do people think of Phaser? Currently playing around with it. API seems pretty large
by domlebo70 2y ago
What do people think of Phaser? Currently playing around with it. API seems pretty large
- jordwest 2y agoIt's definitely very much closer to a complete game engine than a library like LOVE and heavily leans on OOP. Personally I prefer PIXI.js (which only focuses on sprites/graphics) as I can plug it more easily into my own data oriented architecture
- p2detar 2y agoIt's a full-blown game engine and you can do A LOT with it. I've created several js games with it and it never let me down. I've never tried using it with ts, but it should be even better. edit: Just wanted to add that Phaser has one of the best docs out there including a library of tons of examples that can really get one going.
- cableshaft 2y agoI got most of the way through making a toy game with it. I kind of liked it, but I'm using Love2D for the game I'm working on now that I'm planning to release on Steam and hopefully mobile. Although I did like that I could use Typescript for Phaser, and that it was a lot easier to show off the game to other people through the web.
- riffruff24 2y agoIts mature and battle tested at this point. At least for 2D web games. The original/early version of Vampire Survivors is in Phaser if I'm not mistaken. Remade in Unity to make console port easier.
- vunderba 2y agoI built Twins of Caduceus (a game where you have to control two snakes simultaneously) entirely using Phaser 3. I've had mostly very good experiences with it as a batteries included framework (renderer, asset management, physics, input, etc.) It's a shame that the Phaser map/level editor is a perpetual subscription fee with no fallback license. That means you're relegated to either building your own map editor or using something like Tiled. https://specularrealms.itch.io/the-twins-of-caduceus https://specularrealms.itch.io/the-twins-of-caduceus https://www.mapeditor.org/ https://www.mapeditor.org/