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Is this possible because GTA III was originally coded in such a way to be compatible with the Dreamcast, and this is simply tying together lose ends, or did som
by 93po 2y ago
Is this possible because GTA III was originally coded in such a way to be compatible with the Dreamcast, and this is simply tying together lose ends, or did someone go through an absolute butt load of work rewriting huge chunks (or maybe even all chunks) of the engine to make it Dreamcast compatible?
- tmjwid 2y agoIt's an engine port from the decompilation project RE3. A lot to changes to get it to run
- MegaDeKay 2y agoMore the latter. I was following its development and one trick they played was converting the model geometry from triangle lists to triangle strips better suited for PowerVR. That let them push triangles to the hardware faster with a corresponding increase in framerate. https://x.com/falco_girgis/status/1821266502412075174?lang=en https://x.com/falco_girgis/status/1821266502412075174?lang=e... Falco is very funny, BTW. He writes a lot of his Dreamcast posts like that gen of the console wars is present day.
- Dwedit 2y agoIt also helps that GTA III was made using a well-known game engine (RenderWare).