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Balancers are conceptually cool so I understand the appeal of trying to find aesthetically pleasing, compact or otherwise interesting designs, however I just do
by lupusreal 2y ago
Balancers are conceptually cool so I understand the appeal of trying to find aesthetically pleasing, compact or otherwise interesting designs, however I just don't think they have practical use outside of the two niches I listed (loading ores, and fixing mistakes.)
For instance on Gleba, you better have a plan to either use or burn the full belt. It doesn't matter if you're balancing the lanes, you need a plan for the same throughput of spoilage.
- sulam 2y agoEqual consumption of all the miners on an ore patch. The opposite ore loading, unloading at an equal rate so trains spend the minimum at a station (probably the more critical part to balance since you can solve the input side with buffering). Taking multiple less than full lines down to fewer full lines in a way that is evenly distributed, either to conserve space or, in larger bases, UPS. On Fulgora, with uneven recycler load, balancing the flow of an unfiltered belt before you separate it. Those are examples I just pulled from my current play through but I could probably find more.