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Are you sure that the game will not run on a 1080 Ti? I recall Nvidia implemented Ray tracing in a compute shader for a number of 10/16 series cards: https://w
by ryao 2y ago
Are you sure that the game will not run on a 1080 Ti? I recall Nvidia implemented Ray tracing in a compute shader for a number of 10/16 series cards:
https://www.tomsguide.com/us/ray-tracing-gtx-gpu-driver,news-29847.html https://www.tomsguide.com/us/ray-tracing-gtx-gpu-driver,news...
I ran Quake II RTX on Linux on a GTX 1080 Ti with RTX on back when I still had one. Of course, the performance was bad, but it ran. Some sites have benchmarks:
https://www.thefpsreview.com/2019/06/08/quake-ii-rtx-performance-review/6/ https://www.thefpsreview.com/2019/06/08/quake-ii-rtx-perform...
The RADV driver apparently did the same for ray tracing on Vega.
- ThatPlayer 2y agoI also no longer have one to try. It's pretty easy to find a video on YouTube of someone trying to start the game and failing with a GTX GPU. The specific Vulkan extension it's asking for is VK_KHR_ray_query. Looks like it was added to Vulkan spec in 2020, so after the Quake 2 RTX. It was implemented for GTX for about 2 versions and removed? https://vulkan.gpuinfo.org/listreports.php?extension=VK_KHR_ray_query https://vulkan.gpuinfo.org/listreports.php?extension=VK_KHR_... From this comment that mentions downgrading to that driver version removes another required Vulkan extension for the game: https://www.reddit.com/r/vulkan/comments/kdzitt/comment/m114i9h/ https://www.reddit.com/r/vulkan/comments/kdzitt/comment/m114...