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> at Rogue Engine, we’re committed to being the go-to game engine for Three.js and the web and there you go, author has a vested interest in you making web app
by adastra22 2y ago
> at Rogue Engine, we’re committed to being the go-to game engine for Three.js and the web
and there you go, author has a vested interest in you making web apps.
- polotics 2y agowell the article is well reasoned enough. what I gave up on was finding actual pricing information for this engine. all it say is free if you earn less than 80k... so what's the price please?
- egypturnash 2y agohttps://rogueengine.io/GetStarted https://rogueengine.io/GetStarted says: Plus $ 20 $ 10 / month / seat Billed Annually $ 120 Pro $ 50 $ 25 / month / seat Billed Annually $ 300 Enterprise $ 90 $ 45 / month / seat Billed Annually $ 540 Each of those tiers has a different "free if you earn less than $xxx" level that I'm not gonna cut and paste. There's a chart with the differences between what those tiers gets you too. Also: Can I publish anything I want to Rogue Play? You're allowed to publish content that is neither sexual in nature or illegal under either UK law and the laws of your country of residence. What happens to my files if I cancel my subscription? When you cancel your subscription your files will be locked and you won’t have access to them until you buy a new license. They will be scheduled for deletion in 30 days. What happens to my files if I downgrade my subscription? It's your responsibility to free the necessary space before downgrading. Your files will be deleted after 24hs unless you take action. ----
- adastra22 2y agoI don’t think the article was well sourced. WebGL technologies might be adequate for casual games… maybe. But it will be a very long time before they approach AAA gaming performance. And there is still a ton of funkyness about input (gamepad? multitouch?) and latency that is hard to address on a web stack. He just asserts that the underlying technology has come along. It hasn’t.
- deleted 2y ago[deleted]