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This looks pretty cool, Perlin noise is used all over the place in procedural content generation. I recall Minecraft's terrain is generated using it. I have no
by adam-a 14y ago
This looks pretty cool, Perlin noise is used all over the place in procedural content generation. I recall Minecraft's terrain is generated using it.
I have no idea why the author didn't include a usable demo though. It would be nice to try out the texture generation without copy-and-pasting, saving and running the code.