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I disagree. Sometimes you might select such combinations because you like suboptimal combinations for a challenge or for other reasons. (The rules should not pr
by zzo38computer 2y ago
I disagree. Sometimes you might select such combinations because you like suboptimal combinations for a challenge or for other reasons. (The rules should not prohibit from making such selections.) However, there might sometimes be advantages as well as disadvantages to your selections.
However, I don't like class-based systems so much, and I prefer skill-based systems. Instead of selecting a character class, you can select which skills you want (including narrower skills; I think the skills in GURPS are not narrow enough) and how much of each one.
But see also my other comment for other details.
- object-a 2y agoYou can make sub-optimal combinations, but D&D is a team game. If you build a Barbarian that can't deal damage, or a Wizard who's spells never land, you're letting the rest of your team down. > The rules should not prohibit from making such selections. The new rules give you _more_ freedom to choose a suboptimal build. You can even play a Gnome with low intelligence under the new rules, something that was impossible before.
- zzo38computer 2y ago> If you build a Barbarian that can't deal damage, or a Wizard who's spells never land, you're letting the rest of your team down. Such things seems excessive; a suboptimal choice probably would not mean that you cannot cast spells at all if your character is a spell caster, but you shouldn't need to be a spell caster if you do not want to. There is the things you can do regardless of race/species/class/etc, anyways. In my experience, many of these things are significant to the story (I had done such things more often than class powers, actually).