4 ms·
I think the Apple II frame buffer was in a unified system memory.
by cma 2y ago
I think the Apple II frame buffer was in a unified system memory.
- DonHopkins 2y agoHa ha, right! And with interlaced rows, 7 pixels per byte, and a cockamamie color generation scheme, it had a hardware "graphics decelerator".
- musicale 2y agoAnd yet it is legendary for running all sorts of great games (Ultima, Bard's Tale, Wizardry, Castle Wolfenstein, Robotron, Prince of Persia, Maniac Mansion, Choplifter, Lode Runner, and many, many others.) I still want to try last year's Wizardry remake – which actually emulates the original Apple II code (or subsequent NES code), with a capability of displaying the original interface if desired.