6 ms·
They didn't even figure out unified memory - even original xbox (20+ years ago) had that.
by TiredOfLife 2y ago
They didn't even figure out unified memory - even original xbox (20+ years ago) had that.
- Keyframe 2y agoAnd SGI O2 30 years ago.
- cma 2y agoI think the Apple II frame buffer was in a unified system memory.
- DonHopkins 2y agoHa ha, right! And with interlaced rows, 7 pixels per byte, and a cockamamie color generation scheme, it had a hardware "graphics decelerator".
- musicale 2y agoAnd yet it is legendary for running all sorts of great games (Ultima, Bard's Tale, Wizardry, Castle Wolfenstein, Robotron, Prince of Persia, Maniac Mansion, Choplifter, Lode Runner, and many, many others.) I still want to try last year's Wizardry remake – which actually emulates the original Apple II code (or subsequent NES code), with a capability of displaying the original interface if desired.
- o11c 2y agoUMA is trivial if you have so little RAM that bandwidth doesn't matter. The original XBox (2001) had 64MB. I think my PC from 1998 had that.
- j45 2y agoGood point - maybe this is a part of Apple's reasoning, or there's something else architecturally.
- j45 2y agoFor sure, they aren't always the first, but they do seem to scale through some things in their own way. Got me my first fastest cpu laptop with meaningful battery life.
- icedchai 2y agoThe Amiga had unified memory almost 40 years ago, at least for the first 512K to 2 megabytes (depending on hardware, which Agnus chip, etc.)
- fzzzy 2y agoThe Mac 128k in 1984 had unified memory.
- deleted 2y ago[deleted]
- sliken 2y agoNot to mention nearly every Intel and AMD desktop that has a small iGPU on board, even for the chips not marketed that way.