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Clients can be hacked anyways, whether compiled or not. This has always been true. The only way to make a game secure is to keep all the game logic and data ser
by ehsanu1 14y ago
Clients can be hacked anyways, whether compiled or not. This has always been true. The only way to make a game secure is to keep all the game logic and data server-side. This means clients only act as dumb terminals: they provide input to the servers, and render the output.