2 ms·
It's not as much about experience as it is about trade-offs. I've worked a lot with Vulkan and it's an incredible API, but when you're working alone and you don
by lisyarus 2y ago
It's not as much about experience as it is about trade-offs. I've worked a lot with Vulkan and it's an incredible API, but when you're working alone and you don't have the goal of squeezing 250% performance out of your GPU on dozens of different GPU architectures, your performance becomes pretty much independent of a specific graphics API (unless your API doesn't support some stuff like multi-draw-indirect, etc).