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The biggest problem with HTML5 gaming right now is that Canvas rendering is designed to be single threaded and Flash sprite and bitmap rendering is multithreade
by seanalltogether 14y ago
The biggest problem with HTML5 gaming right now is that Canvas rendering is designed to be single threaded and Flash sprite and bitmap rendering is multithreaded. Canvas is a direct draw api and Flash uses a deferred renderer. WebGL can overcome that problem, but most people writing web games naturally gravitate towards simple 2d canvas apis.
- phoboslab 14y agoThat's a problem of the implementation, not of the API. Modern browsers have hardware acceleration for Canvas2D now. In my experience, it's already way faster than Flash ever was.