4 ms·
The gist is they store uniformly distributed values between 0..1 or -1..1, which can be more space efficient than floats if you know your data will always be in
by jsheard 2y ago
The gist is they store uniformly distributed values between 0..1 or -1..1, which can be more space efficient than floats if you know your data will always be in one of those ranges. The conversion to/from floats isn't too hard to do in software but it's common enough in graphics that GPUs usually have dedicated hardware support for it.