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>>actually touching the thing I want to touch on the screen... You're not though... Actually touching the thing. I don't see the massive loss you infer betwee
by mark_integerdsv 14y ago
>>actually touching the thing I want to touch on the screen...
You're not though... Actually touching the thing.
I don't see the massive loss you infer between touching the screen and manipulating objects 'beyond' the screen.
If anything it's the other way round: this is a far finer interpretation of directly making action on an interface element than is touch because where touch merely removes the metaphor (my hand is moving a thing which moves a thing which I can use to do things on the screen) this actually removes the screen.
That simple feat creates a multitude of new possibilities in terms of types of gestures as well as giving you double the points of contact we have on most multitouch devices.
Leap Motion needs to figure out how to provide haptic feedback on this thing next...
- betterth 14y agoI disagree entirely. How can you revolutionize touch without touching anything? I watched the demo -- it polled extremely quickly but the idea that it will improve drawing or gaming seems hilarious and wrong. (In the demo, Fruit Ninja, his ability was hilariously bad compared to touchscreen -- like comparing mouse to joystick! And they had the nerve to say it would IMPROVE that game!) We don't draw and manipulate in 3D, we do it in 2D. And this system is inherently 3D. Could you imagine a keyboard that is invisible floating in front of you with zero tactile feedback and zero idea of where you are? Ghost keyboard! Sounds like hunt and peck for all forever. If this tech can't replace a simple keyboard, than it CERTAINLY isn't replacing mobile touch. I still buy the "your arm will get tired" argument. When I draw, about 95% of my arm past the elbow touches the table. With this, it's about 10%. The rest of it is being supported by muscle and will tire -- period. Look at the guy doing the demo! He awkwardly holds his hand close to his chest holding a pencil AND requires his other hand to hold his first hand stable (something, you know, a table normally does for you). I think this is cool and would be great for casual usage and browsing, but I do not see it having any real impact on non-casual gaming and pro-applications. Maybe they'll supplement a kbb/mouse with this, but without ubiquity it seems unlikely any major vendor would incorporate this tech. However, the fact that 80% of these demos are Google Maps and games that are predisposed to ultra-simple input is super telling -- they can't do anything serious with it yet.