2 ms·
> “It’s very clear that high-fidelity visuals are only moving the needle for a vocal class of gamers in their 40s and 50s,” said Jacob Navok, a former executive
by bell-cot 2y ago
> “It’s very clear that high-fidelity visuals are only moving the needle for a vocal class of gamers in their 40s and 50s,” said Jacob Navok, a former executive at Square Enix who left that studio, known for the Final Fantasy series, in 2016 to start his own media company. “But what does my 7-year-old son play? Minecraft. Roblox. Fortnite.”
I don't know the formal name, but this is an extremely common pattern of leadership failure and resource mis-allocation. It's just so easy to follow a sounds-good metric down an easy-at-first trail...which leads out into the desert.
- PaulHoule 2y agoGeneration-oriented thinking is an element of the NYT's clickbait formula before we were clicking. Nothing is "fit to print" for the NYT unless it is interesting to people over 50 which is one reason why the NYT bungles youth culture (they sure did for the Boomers) The "Minecraft. Roblox. Fortnite." is interesting because: 1. The youngest of those games is just 7 years old, the same as his son 2. Story is absent in these games 3. Microtransactions One big problem the game industry has is that video games have a very long playable life. For instance there are people who have 10,000 hours into Disgaea. I went to Gamestop and bought Rise of the Tomb Raider and Ryse: Son of Rome for $5 total. I'll skip the $60 new game because I know it will go on sale and someday I will get it for somewhere between $40 and $4. Grand Theft Auto: San Andreas is perfectly playable today and I think it's tragic that they gave up on the VR remake. If I was going to buy a game at launch (say a Type/Moon game) it would because of fanaticism for the brand which motivates studios to pump out more Hyperdimension Neptunia games and other sequels. One answer is the "service game" like League of Legends which wants to retain you as a player forever. It is no longer a project and it retains developers indefinitely and thus the studio cannot develop a series of new games (even counting sequels.) That list of games is a example of the sort of business models that he'd like to force onto people, and in fact, that mobile gaming has to the point where mobile gaming dwarfs PC and console in revenue.