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The tooling and infrastructure in this project are pretty interesting as these things go. It's always cool to see how each decompilation project springs up with
by bri3d 2y ago
The tooling and infrastructure in this project are pretty interesting as these things go. It's always cool to see how each decompilation project springs up with different ideas and goals - this one seems very focused on 1:1 accuracy, with a side-project for compatibility / cross-platform reimplementation:
* https://github.com/isledecomp/reccmp https://github.com/isledecomp/reccmp is a lint tool which compares compiled function reimplementations with the original binary and produces an automated report detailing the instruction level accuracy of the re-implementation, while dealing with all of the fun of C++.
* https://github.com/isledecomp/SIEdit https://github.com/isledecomp/SIEdit is a resource editor for the bizarre RIFF-esque resource streaming format the original developer (Mindscape) seems to have invented.
Also while we're on the subject of vintage LEGO games, I've recently been quite into playing Manic Miners, a complete Unreal Engine remake (not decompilation/reimplementation, an actual ground-up recreation!) of Rock Raiders.
I'm hoping someone does Alpha Team next; it was a quite fun puzzle game but incredibly buggy.
- mclau156 2y agoI am seeing more reason to re-make in Unreal, Unity, Godot, Blender lately, these softwares are becoming increasingly more beginner friendly and downloading 3D assets and programming 3D skeleton animations are becoming easier
- mileycyrusXOXO 2y agoI’m gonna have to get Manic Miners, lots of fond memories playing Rock Raiders with my friends
- Belphemur 2y agoFor those looking for the game, it's on itch.io : https://baraklava.itch.io/manic-miners https://baraklava.itch.io/manic-miners