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I think it's one of these things that people like to talk about in the abstract, but how many people really want a big CRT taking up space in their home? Moder
by equestria 2y ago
I think it's one of these things that people like to talk about in the abstract, but how many people really want a big CRT taking up space in their home?
Modern OLED displays are superior in every way and CRT aesthetics can be replicated in software, so a more practical route would be probably to build some "pass-through" device that adds shadow mask, color bleed, and what-have-you. A lot cheaper than restarting the production of cathode-ray tubes.
- indigo945 2y agoI recently bought a big CRT to take up space in my home. Yes, of course, "objectively" speaking, an OLED display is superior. It has much better blacks and just better colors with a much wider gamut in general. But there's just something about the way a CRT looks - the sharp contrast between bleeding colors and crisp subpixels, the shadows that all fade to gray, the refresh flicker, the small jumps the picture sometimes makes when the decoding circuit misses an HBLANK - that's hard to replicate just in software. I've tried a lot of those filters, and it just doesn't come out the same. And even if it did look as nice, it would never be as cool. Retro gaming has to be retro. And to be honest, the CRT plays Netflix better as well. It doesn't make you binge, you see? Because it's a little bit awful, and the screen is too small, and you can't make out the subtitles if you sit more than two meters away from the screen, and you can't make out anything if you sit closer than that. Does that mean we have to restart the production of cathode-ray tubes? Hopefully not. But you can't contain the relics of an era in a pass-through device from jlcpcb.
- tom_ 2y agoIf the display is working and the input layout isn't changing, you shouldn't accept any jumps at all. If the sync signals are coming at the same rate, the display should remain steady. (Well - as steady as you get with a CRT.) If they don't: it's broken.
- jevogel 2y agoSuch products exist: https://www.retrotink.com/shop https://www.retrotink.com/shop
- jtuple 2y ago> Modern OLED displays are superior in every way and CRT aesthetics can be replicated in software, so a more practical route would be probably to build some "pass-through" device that adds shadow mask, color bleed, and what-have-you. OLEDs are still behind on motion clarity, but getting close. We finally have 480 Hz OLEDs, and seem to be on track to the 1000Hz needed to match CRTs. The Retrotink 4k also exists as a standalone box to emulate CRTs and is really great. The main problem being it's HDMI 2.0 output, so you need to choose between 4k60 output with better resolution to emulate CRT masks/scan lines, or 1440p120 for better motion clarity. Something 4k500 or 4k1000 is likely needed to really replace CRTs completely. Really hoping by the time 1000 Hz displays are common we do end up with some pass-through box that can fully emulate everything. Emulating full rolling CRT gun scan out should be possible at that refresh rate, which would be amazing.
- mrob 2y ago1000Hz is enough to match CRT quality on a sample-and-hold display, but only when you're displaying 1000fps content. A great many games are limited to 60fps, which means you'll need to either interpolate motion, which adds latency and artifacts, or insert black frames (or better, black lines for a rolling scan, which avoids the latency penalty), which reduces brightness. Adding 16 black frames between every image frame is probably going to reduce brightness to unacceptable levels.
- MichaelZuo 2y agoHow many nits of brightness did high end CRTs reach?
- mrob 2y agoThe brightest CRTs were those used in CRT projectors. These had the advantage of using three separate monochrome tubes, which meant the whole screen could be coated in phosphor without any gaps, and they were often liquid cooled. Direct-view color CRTs topped out at about 300 nits, which is IMO plenty for non-HDR content.
- 2y ago