3 ms·
That is pretty much about right. I wrote a bit about the implementation[1], and the discussion went over how to optimize this (including, but not limited to, us
by DanielRibeiro 14y ago
That is pretty much about right. I wrote a bit about the implementation[1], and the discussion went over how to optimize this (including, but not limited to, using shaders to do the drawing and not relying on Three.js so much).
[1] http://metaphysicaldeveloper.wordpress.com/2011/12/20/implementing-minecraft-in-webgl/ http://metaphysicaldeveloper.wordpress.com/2011/12/20/implem...
- dmboyd 14y agoWould be interested if its worthwhile/possible using shaders as a wrapper for three.js. All I got when I was searching was there was a mozilla bug report and a hacked patch to expose SIMD through js[1], and a project to add SIMD support to vectors in Dart[2]. [1] https://bugzilla.mozilla.org/show_bug.cgi?id=644389 https://bugzilla.mozilla.org/show_bug.cgi?id=644389 [2] http://www.altdevblogaday.com/2012/06/18/bringing-simd-accelerated-vector-math-to-the-web-through-dart/ http://www.altdevblogaday.com/2012/06/18/bringing-simd-accel...