4 ms·
Render time for Seattle is a blink of the eye which has both area and density. I think the time people is observing is loading the raw data from open street map
by fnordpiglet 2y ago
Render time for Seattle is a blink of the eye which has both area and density. I think the time people is observing is loading the raw data from open street map itself.
- flufluflufluffy 2y agoAbout 2 seconds for me to load and draw Los Angeles. It’s definitely the load time/network latency, depending on where it’s loading from. This is amazing! I might use it for a custom map or something
- Capricorn2481 2y agoBecause they cache the biggest cities in the world. > To improve the performance of download, I indexed ~3,000 cities with population larger than 100,000 people and stored into a very simple protobuf format. The cities are stored into a cache in this github repositor