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Looks interesting. Some feedback on the trailer: I wouldn't waste the precious first 5 seconds on guys running at the camera, and your post says something abou
by legohead 2y ago
Looks interesting. Some feedback on the trailer: I wouldn't waste the precious first 5 seconds on guys running at the camera, and your post says something about roguelite. Are there skill trees? Items/equipment? Shops? Different zones? I assume the characters running at the start represent classes but there's no way to tell. I'd showcase clips of what all the game has to offer, not just combat the whole time.
- jonkuze 2y agothanks for the feedback... regarding the roguelite elements. Eonfall features dynamic missions & enemy spawns, and permadeath. You are right, would be good to incorporate more of that within a future game trailer somehow. Thanks again.
- torginus 2y agoDoes it though? I thought this was a web-native engine written for WebGL/JS or wasm. But it's just an n+1th Unity project that got exported to the browser. There are (tens of) thousands like this on itch/Steam/mobile app store.
- jonkuze 2y agoI don't see what's wrong with Unity or any other native engine that can export to WebGL via WASM. It's still building for the web none-the-less. With tools like Unity you can focus more on the actual game development instead of building the tools for the game and then risk never releasing the game.
- torginus 2y agoI think most people here celebrate the engineering effort that goes into the project, not the outcome. 'I built a car from nuts and bolts and drove it 500km' is much more impressive than 'I drove my car 500km', even though very likely the factory built car is better engineered. Using an existing engine with an existing network library is not technically noteworthy. The resulting game might be fun, polished, worth playing etc., but from a technology side, it's not interesting.
- Thorrez 2y agoAre the thousands of games on itch/Steam/mobile app store multiplayer?