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If I wanted a Rivet integration with Godot Engine and/or Elixir, how would I do it for shared durable objects in a virtual reality environment? I have code for
by iFire 2y ago
If I wanted a Rivet integration with Godot Engine and/or Elixir, how would I do it for shared durable objects in a virtual reality environment?
I have code for Godot Engine Foundationdb access, but I'm cutting too many encapsulation layers.
- NathanFlurry 2y agoYou have Godot wired up to talk to FoundationDB? That's incredibly cool, curious about your use case. Godot runs using our container runtime on Rivet. The FDB API for containers is currently undocumented. I'd be happy to share early access on Discord – https://rivet.gg/discord https://rivet.gg/discord Games running on Rivet usually have a hybrid of actors that handle persistent storage (e.g. a matchmaker) and the game server itself.
- iFire 2y agoI aim to build a collaborative VR world editor in Godot using mvsqlite for shared scene persistence. I was salvaging someone else's toy project. The main problem with my research was write performance in SQLite on FDB. I didn't have the capacity to integrate Hctree, which was in the pipeline. * https://github.com/V-Sekai/godot-mvsqlite https://github.com/V-Sekai/godot-mvsqlite * https://github.com/V-Sekai/mvsqlite https://github.com/V-Sekai/mvsqlite * https://github.com/V-Sekai/elixir-mvsqlite https://github.com/V-Sekai/elixir-mvsqlite * https://sqlite.org/hctree/doc/hctree/doc/hctree/index.html https://sqlite.org/hctree/doc/hctree/doc/hctree/index.html Let's connect on discord.