4 ms·
The math is simple enough, it's just the delta-v requirements are brutal. Or you take the slingshot approach at which point the math requirements are brutal.
by LorenPechtel 2y ago
The math is simple enough, it's just the delta-v requirements are brutal. Or you take the slingshot approach at which point the math requirements are brutal.
And I'm not aware of any KSP mod that helps you plan slingshots. And even if there was a slingshot maneuver requires a lot of precision because your ejection angle is highly sensitive to exactly how close you came.
The Parker probe was sent outward to Jupiter and used it to slingshot away much of it's energy. (We normally think of using a planetary encounter to gain energy but it works both ways. Ejection velocity from a slingshot at Jupiter can be anywhere from hitting the sun to solar escape. It's just most probes are heading out, not in.)
- lmm 2y ago> I'm not aware of any KSP mod that helps you plan slingshots. As someone who played before they added patched conics, I'd consider patched conics such a thing.
- aw1621107 2y ago> And I'm not aware of any KSP mod that helps you plan slingshots If you're willing to go for the full n-body package, Principia [0] has a pretty nice flight planner that is quite usable for planning more complicated missions. KSP Trajectory Optimization Tool [1] is a non-mod alternative with some additional capabilities beyond flight planning as well. I think this one is designed for stock gravity so it should be usable in an otherwise vanilla install. [0]: https://github.com/mockingbirdnest/Principia https://github.com/mockingbirdnest/Principia [1]: https://github.com/Arrowstar/ksptot https://github.com/Arrowstar/ksptot
- LorenPechtel 2y agoKSP TOT looks like it does help you plan slingshots. I hadn't heard of it before.