6 ms·
Show HN: Astray, A WebGL maze game built with Three.js and Box2dWeb.
- wwwtyro 14y ago*I've only tested on Chrome.
- activepeanut 14y agoWorks fine in FF13. Edit: Removed my comment about arrows, they work perfectly fine.
- keeperofdakeys 14y agoThat's strange, the arrow keys work fine for me in FF13 on linux.
- azakai 14y agoWorks great on Firefox (16 nightly here).
- xmmx 14y agoBrings back so many memories of my windows 95 screensaver...
- TazeTSchnitzel 14y agoYou'll love this WebGL maze game my friend made, then: http://nyhacker.org/~sirtophat/maze/ http://nyhacker.org/~sirtophat/maze/
- dsirijus 14y ago- Chrome 20.0.1132.57, Win 7, works - Opera 12.0, Win 7, nothing 3D displayed - Safari 5.1.7, Win 7, nothing 3D displayed - Firefox 13.0.1, Win 7, nothing 3D displayed - Internet Explorer 9.0.8112.16421, Win 7, nothing 3D displayed, instructions screen doesn't work I know it shouldn't work in some of these, just noting to elevate awareness of how considerably unsupported by the industry these things are. Also, all browsers are basically out of the box, no tweaks.
- nanodeath 14y agoWorks well for me (Win7, Chrome 20), but it's not quite sized right -- scrollbars! Slightly jarring because navigation sometimes scrolls the content.
- statico 14y agoReally smooth. Nice fade-outs/fade-ins. Good texture choices. Well done!
- nodesocket 14y agoWell done. The only thing I wish is that the exit moved around.
- malandrew 14y agoFor some reason your comment reminded me of this classic from last year: http://news.ycombinator.com/item?id=3054509 http://news.ycombinator.com/item?id=3054509 http://www.jamisbuck.org/presentations/rubyconf2011/ http://www.jamisbuck.org/presentations/rubyconf2011/
- lloeki 14y agoAs per the instructions, supports hjkl for movement. Nice for training, especially given the instant feedback.
- maxwin 14y agoThe game is working great technically. But it gets boring quickly. As the level is increased, it doesn't get more difficult only tedious. It just takes longer but you're more or less following one path with little chance to make decisions. There should be many sub paths (and most of them lead to dead end) for difficult level.
- mediocregopher 14y agoIf you use the "always turn right" rule then mazes are just tedious no matter how many dead-ends there are. Still, awesome little game considering it's platform.
- mcpherrinm 14y agoMaking compelling mazes is an interesting problem, and doing that automatically is a topic I watched a talk on a few years ago. While I can't seem to find a video of that talk right now, the presenter's homepage on mazes has a number of interesting things and some links: http://www.cgl.uwaterloo.ca/~csk/projects/mazes/ http://www.cgl.uwaterloo.ca/~csk/projects/mazes/. I'll update this post if/when I find the video.