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> then run whatever you want Not quite. You (were? I don't know if this is changed) limited in how much of the hardware you could access: it wasn't 100% access
by girvo 2y ago
> then run whatever you want
Not quite. You (were? I don't know if this is changed) limited in how much of the hardware you could access: it wasn't 100% access. Enough for most homebrew, emulators and so on, but it wasn't carte blanche "replacement for a dev-kit" access.
- Narishma 2y agoI don't think it much different from the official games, which also don't have full access to the console.
- klausa 2y agoThe "not-behind-the-paywall-and-NDA" GDK version is severely more limited than the invite-only GDKX. IIRC the homebrew you can run is mostly UWP stuff? But if you want to launch a _game_, built for an Xbox, it requires to be in the program.
- girvo 2y agoNo it was quite different (again, unless they changed it? They might've, I'm long out of this scene). UWP apps had a lot more restrictions on them, the SDK was different, and you didn't have the full consoles hardware to use, compared to the "behind the NDA" SDK: it'd run slower, basically. Still great, and good enough for most use cases