3 ms·
Back in the day it was probably easy to move goalposts as techniques advanced. Do remember that Duke 3D's Build engine did not draw a true 3D environment by tod
by anilakar 2y ago
Back in the day it was probably easy to move goalposts as techniques advanced. Do remember that Duke 3D's Build engine did not draw a true 3D environment by today's standards, and Novalogic's Voxel Space did not use voxels but a heightmap with painter's algorithm.
My personal opinion is that to qualify as 2.5D the game engine must internally use a 3D coordinate system even if the render process is 2D, and 3D requires a true 3D to 3D conversion.