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WebGPU is a big step in the right direction for graphics but that's another place where progress has been glacially slow. I think the initiative started in 2016
by jsheard 2y ago
WebGPU is a big step in the right direction for graphics but that's another place where progress has been glacially slow. I think the initiative started in 2016, it took until 2023 for Chrome to ship it, and Apple are still dragging their feet heading into 2025. WebGL was already severely dated at the start of that process and we're still stuck with WebGL for portable web graphics to this day!
- fidotron 2y agoHonestly, WebGPU once available will become a total security disaster area, and that is contributing to the foot dragging. What was/is needed is a WebGL 2.5 that enables async access to the GL context. Arguably both of them should require permissions.