3 ms·
It goes way further than simple bump mapping. In terms of texture, there is a color texture and a height map, and the final rendering use real-time physically b
by GuB-42 2y ago
It goes way further than simple bump mapping. In terms of texture, there is a color texture and a height map, and the final rendering use real-time physically based rendering (PBR) techniques that takes into account the properties of the lunar regolith, as explained near the end of the article.
Color space is taken proper care of, and for images as rendered from the Earth point of view, there is a model of the atmosphere, so that the sky looks blue during the day and the Moon looks red at the horizon.
There are no pre-calculated images and only 3 photos. All the shading is done in real time using realistic models.