3 ms·
Similar to this, if you fill the texture with (x & y ? white : black), where x and y are the 0-indexed coordinates of the pixel in question, you get a Sierpinsk
by fluoridation 2y ago
Similar to this, if you fill the texture with (x & y ? white : black), where x and y are the 0-indexed coordinates of the pixel in question, you get a Sierpinsky triangle.