4 ms·
While impressive at first, this still needs depth, i.e. the movements resemble the sample, but there is a giant lack of details (information) in those movements
by thecupisblue 2y ago
While impressive at first, this still needs depth, i.e. the movements resemble the sample, but there is a giant lack of details (information) in those movements.
They are more of a "compressed version of a common denominator for these movements". I.e. while sample walking seems more joyful and proud, aking to strutting, the robot one seems akin to stumbling.
Looking at the fighting movements - the nuances not picked up by the simulation and the robot are highly important and are what makes the punch a punch instead of a weird shove, what makes a good stance vs bad stance. Just like the walking nuances swing it from "happy" to "drunk" to "threatening", so do they for others.
While I understand the issue of compression from
"real movement -> digitally constrained simulation -> physically constrainted robot", just want to bring it up as attention to those details will probably be important to general training. While at this stage it is not that big of a deal, in any kind of real environment they will define the human-robot interaction and robot-env interaction.
Otherwise great job!