3 ms·
Maybe it should be different based on the type of the creative work. Movies will be fine with 3 years, music albums maybe 5-10, books maybe yes, even 30, and so
by grishka 2y ago
Maybe it should be different based on the type of the creative work. Movies will be fine with 3 years, music albums maybe 5-10, books maybe yes, even 30, and software (including games) let's say 10 years after release or 5 years after that particular version was last offered for sale, whichever comes first. My idea with this is that it should strike the balance between fairly compensating the author for their work and preventing the gross abuse of copyright we're currently seeing from major entertainment companies. For software, the goal is also to eliminate that whole "abandonware" grey zone that currently exists.
- rtkwe 2y agoMovies might not work with that short of a timespan. At least formerly a good amount of the revenue happened long term on DVD and TV airings.
- grishka 2y agoDo they? Usually, at least in all those movie databases, only the box office revenue is listed. And for good movies, that revenue alone covers the expenses (also listed in those databases) many times over. And, usually, if a movie failed in cinema, it's considered a failure overall. So I get the impression that it's only the cinema screenings that actually matter, and all the streaming and DVD deals are very much "nice to have" to squeeze a few more pennies.
- rtkwe 2y agoIt's not universal but a lot of movies made a lot on the long tail of DVD and broadcast rights. All the analysis articles about box office numbers are written long before the movies make it to other distribution channels. There's a whole sub category of movies out there that don't make it to the box office, "made for TV" and "direct to DVD/VHS", so need the longer tail to make their money.