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Similarly, I came to learn some selenography writing a "voxel" (well, ray-casting) web game ... where you shuttle about the moon from crater base to crater base
by JKCalhoun 2y ago
Similarly, I came to learn some selenography writing a "voxel" (well, ray-casting) web game ... where you shuttle about the moon from crater base to crater base.
I became kind of fascinated with the craters, names of the craters (and history of those names), the "dark-side" and all the wild topology there. (Although I think I have tiles for the entire Moon, you don't have the fuel to get there.
- haltcatchfire 2y agoDid you publish it? Can we see?
- ddejohn 2y agoI was curious too. GP's github is in their profile and it looks like this is what they were talking about: https://github.com/EngineersNeedArt/Mooncraft2000 https://github.com/EngineersNeedArt/Mooncraft2000
- 4ggr0 2y agoWhat a cute game, loved trying it out! if y'all only care about the game: https://mooncraft2000.com/ https://mooncraft2000.com/
- GloucesterBoy 2y agoIf you're curious about the naming of the Lunar craters, the first full English translation of the Almagestum Novum is being worked on here: https://www.amazon.com/dp/1739314565?ref_=pe_3052080_397514860 https://www.amazon.com/dp/1739314565?ref_=pe_3052080_3975148...
- Moru 2y agoI really like that one, so sad that the framerate tanks after one or two flights. Tried all the settings on the debug menu but only reload helps as you stated in the documentation. Happens both in firefox, firefox developer without plugins and in chrome. I remember playing another moon lander 35 years ago in school on the swedish computers "Compis". Was a very basic version but I still loved it, it's something with slow heavy objects where you need to plan ahead what, when and how much you need to do.