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It's neat and all but I can't help being skeptical that, beyond certain narrowly specific use cases, volumetric displays like this will measurably increase actu
by mrandish 2y ago
It's neat and all but I can't help being skeptical that, beyond certain narrowly specific use cases, volumetric displays like this will measurably increase actual utility enough to be worth the increased cost, size, weight, power and complexity. I'm assuming "utility" here to be something like "usefully actionable increased comprehension of a 3D object or terrain".
My reasoning is that the human visual system already has a bunch of neural wetware that's evolved to be really good at turning visual cues like highlights, shadows, reflections, specularity, depth of field, etc from a 2D scene into an internal 3D representation. When you add extra cues over time like object/light source motion, moving POV and parallax it gets even better. And all those cues are already "free" with common 2D displays + motion. Adding a bit of additional hardware to 2D commodity displays enables things like stereo binocular views from 3D glasses, head tracking and interactive control which further deepen scene comprehension at only slightly more cost, space and complexity. That's a lot of pre-existing, cheaper, easier alternatives that are as good as volumetric displays for most use cases and nearly as good for the remaining use cases.
Beyond a few specialty use cases, research labs and military trials, I suspect the majority of these displays will be deployed as a novelty to attract attention or as social signaling (eg trade show booths, high-end retail, corporate hospitality, etc). Unfortunately, those kinds of use cases tend to have a shelf life only about as long as the novelty and high early adopter prices last.
- PaulHoule 2y agoIt competes with many different things. On one hand there are light field displays like https://lookingglassfactory.com/ https://lookingglassfactory.com/ not to mention plain stereoscopic displays as in the Nintendo 3DS and maybe someday synthetic hologram displays that do the same thing as the light field displays except using a wave interpretation of light as opposed to a ray. Then there are various headsets such as the MQ3, Vision Pro (basically VR with some video passthrough) and the other kind such as Hololens, Magic Leap that have an optical combiner. For that matter you can make a 3-d print of an object that you want to inspect. Practically they stand or fall together on being able to exchange content, there is no "3d economy" unless I can make a model with some standard format and view it with all of those displays.
- jcims 2y agoIt feels like this is the barrier to that 3D economy. The width of an iphone is approximately the interpupil distance of an average adult, moving one camera to the other side would make stereoscopic image/video capture a widespread capability. It just lacks an application.
- Philpax 2y agoThe latest iPhones can already do stereoscopic image and video capture for viewing in the Vision Pro. It works pretty well.