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It reminds me of https://existentialcomics.com/comic/58 https://existentialcomics.com/comic/58 which has a bunch of philosophers playing Candyland: > The contr
by mcphage 2y ago
It reminds me of https://existentialcomics.com/comic/58 https://existentialcomics.com/comic/58 which has a bunch of philosophers playing Candyland:
> The contrast between the meaningless fixed nature of the game, and the narratives we tell ourselves as we are playing causes the feeling of the absurd. "We are doing poorly," "We are happy to be ahead," "We are nervous about being passed." None of these stories have any meaning, since the game merely exists, and the outcome is simply a part of that existence.
The workers do a thing, and management creates a narrative based on the outcomes, even though the outcomes themselves are purely a product of the system, and nothing about the workers. But they expect a narrative, so they'll create one out of whole cloth if necessary.