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> the study only looked at children in the US and did not differentiate between video game types (mobile versus console games) Mobile vs. console games aren't
by kibwen 2y ago
> the study only looked at children in the US and did not differentiate between video game types (mobile versus console games)
Mobile vs. console games aren't going to be an interesting differentiator. "Video games" are not a monolith, and it's safe to hypothesize that any benefit is not from the mere act of staring at a glowing rectangle, but from the activity that the brain is engaged in. For example, you'd assume that games that let children socialize would help them develop social skills, games that let them be creative would foster creativity, games that force them to think might benefit their reasoning skills, etc. (Of course these could all also be correlations rather than causative.)
- tivert 2y ago> For example, you'd assume that games that let children socialize would help them develop social skills, games that let them be creative would foster creativity, games that force them to think might benefit their reasoning skills, etc. (Of course these could all also be correlations rather than causative.) Then you have to consider, does the game benefit more than the IRL activities it replaces and are there better replacements? For instance, I'm highly skeptical that any game that "let[s] children socialize" would be superior at "develop[ing] social skills" than IRL socialization. Also, I could totally beleive video games boosts IQ more than passive TV watching, but less than IRL physical play, socialization, and reading.
- jna_sh 2y agoThere are certain properties of video games that have been shown to have interesting cognitive effects, that tend to be more or less represented across the mobile/console divide, for example, 3D platformers [1]. [1] https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0187779 https://journals.plos.org/plosone/article?id=10.1371/journal...