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Can someone explain to me the appeal of these virtual console projects? Is it like lock picking or demoscene in a sense that you need to figure how to achieve i
by bbminner 2y ago
Can someone explain to me the appeal of these virtual console projects? Is it like lock picking or demoscene in a sense that you need to figure how to achieve impressive things under tight constraints?
- ktpsns 2y agoPurpose, my guess: Fun, joy of understanding, tinkering, learning and education. Such projects can grow and eventually somebody learning on this builds the next Language or Qemu.
- Retr0id 2y agoI enjoy implementing these sorts of things from a spec. It's very rewarding to have other peoples' games boot up in your emulator.
- Lerc 2y agoI feel like it is the same form of intellectual stimulation that one gets from crosswords or sudoku but with an added creative dimension. Where crosswords and sudoku present a challenge with a fixed target goal, the demo scene and virtual consoles give you the difficulty with an open ended goal. Code golf is somewhere in the middle, Often you have a fixed goal, but there is no one 'right' solution, creativity can find many paths to achieve the desired output while reducing line or character count. So I do Dweets https://beta.dwitter.net/u/lerc/top https://beta.dwitter.net/u/lerc/top My own fantasy console https://k8.fingswotidun.com/static/ide/?gist=ad96329670965dc023c5ae740b433ad6 https://k8.fingswotidun.com/static/ide/?gist=ad96329670965dc... A stack machine image generator limited to 50 characters of program code https://c50.fingswotidun.com/ https://c50.fingswotidun.com/ Why do it? Why play with Lego? It's interesting and you get to see what you make. The proliferation of fantasy consoles is simply because making a fantasy console appeals to the same aesthetic. See what you can make.