4 ms·
The "blurriness" is due to the color resolution on NTSC being effectively only 160 pixels, so the colors of adjacent pixels blend together. Early Sierra games l
by rep_lodsb 2y ago
The "blurriness" is due to the color resolution on NTSC being effectively only 160 pixels, so the colors of adjacent pixels blend together. Early Sierra games like King's Quest used this trick too :)
A very informative blog post about what's possible with CGA colors:
https://int10h.org/blog/2015/04/cga-in-1024-colors-new-mode-illustrated/ https://int10h.org/blog/2015/04/cga-in-1024-colors-new-mode-...