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When I was just a kid hogging all the time on my dad’s PCjr, I wrote a BASIC program to dither all combinations of the 16 colors, and since it was connected to
by dahart 2y ago
When I was just a kid hogging all the time on my dad’s PCjr, I wrote a BASIC program to dither all combinations of the 16 colors, and since it was connected to the crappiest color TV we had in the house, it was just blurry enough (even at 320x200) that out came what looked to my eyes like all the colors ever invented - 256 beautiful separate solid colors, almost. Dozens of lovely shades of brown, and pinks and magentas and greens and a whole subtle palette of all the colors under the sun, at least that’s what it felt like. Then the Amiga came out and I was soo jelly.
- aidos 2y agoI pushed my Amstrad to the limits but, God, wasn’t the Amiga something else?
- rep_lodsb 2y agoThe "blurriness" is due to the color resolution on NTSC being effectively only 160 pixels, so the colors of adjacent pixels blend together. Early Sierra games like King's Quest used this trick too :) A very informative blog post about what's possible with CGA colors: https://int10h.org/blog/2015/04/cga-in-1024-colors-new-mode-illustrated/ https://int10h.org/blog/2015/04/cga-in-1024-colors-new-mode-...