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For example, in the 1967 F1 Grand Prix (the subject of the legendary cult-favourite racing sim Grand Prix Legends https://www.pcgamer.com/why-i-loved-hardcore-r
by leoc 2y ago
For example, in the 1967 F1 Grand Prix (the subject of the legendary cult-favourite racing sim Grand Prix Legends https://www.pcgamer.com/why-i-loved-hardcore-racing-sim-grand-prix-legends/ https://www.pcgamer.com/why-i-loved-hardcore-racing-sim-gran... ) two drivers died, and apparently half of the drivers would eventually die in motor accidents over the course of their careers.
- sokoloff 2y agoI have very fond memories of working at Papyrus (1995-1997, including the very start of GPL; some of my code probably lived on in the telemetry recording and replay system, though I left early enough to not be in the credits [correctly so, IMO].) The iRacing crew has a large overlap of ex-Papyrus, unsurprisingly.