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The problem with these: Every half a year we hear about new revolutionary image transformation. Today it's super-resolution, last year it was low-res PC games g
by guard-of-terra 14y ago
The problem with these: Every half a year we hear about new revolutionary image transformation.
Today it's super-resolution, last year it was low-res PC games graphics interpolation, year before that - filter that could resize images by one direction (e.g. width) while preserving proportions and throwing away less interesting parts. The image will become 2x narrower and you'll hardly notice.
Sadly, this is usually first and last time we see the technology in question. They do not seem to produce any impact that could increase our quality of life. They just sit on some dusty shelves somewhere.
- archivator 14y agoThat's hardly the case. The low-res texture stuff is widely used in emulators (both mobile and on PCs) - after all, that's exactly where it was meant to be used. The seam carving (the "least interesting line removal" thing) is now a major feature of Photoshop (called content-aware scale) and has become really well integrated (I hear there are attempts to do in video as well). The fact that you don't see this tech in your line of work doesn't mean it's not out there.
- guard-of-terra 14y agoGlad to hear seam carving took off. It looked like the most amazing thing when it was introduced.
- deleted 14y ago[deleted]
- mintplant 14y agoDo you have sources for each those, especially the uni-directional resizing? They sound quite interesting.
- avidal 14y agoThe technique is called Seam Carving: https://en.wikipedia.org/wiki/Seam_carving https://en.wikipedia.org/wiki/Seam_carving It effectively eliminates the least interesting line when performing a resize, allowing you, for example, to resize a skyline by eliminating the uninteresting smaller buildings and gaps.
- eridius 14y agoThere's even an iOS app called Liquid Scale that will do this right on your iPhone. http://www.savoysoftware.com/liquidscale/ http://www.savoysoftware.com/liquidscale/ There may be others but I haven't run across them.
- scriptproof 14y agoThey are usable implementations of all these graphic algos. See: http://www.scriptol.com/programming/graphic-algorithms.php http://www.scriptol.com/programming/graphic-algorithms.php