3 ms·
> In this profile, we can see that approximately 50% of the time is spent on WaitForSingleObject, but we know that is a part of the game’s normal rendering loop
by nitwit005 2y ago
> In this profile, we can see that approximately 50% of the time is spent on WaitForSingleObject, but we know that is a part of the game’s normal rendering loop so we can dismiss it as background noise.
That's not an entirely safe assumption. Even a single threaded game could wait on different handles at different points in its logic.