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How did you come to that conclusion? Vision Pro sales seem to be quite poor and there's very little developer buy-in. The biggest use case for VR today is gamin
by archagon 2y ago
How did you come to that conclusion? Vision Pro sales seem to be quite poor and there's very little developer buy-in. The biggest use case for VR today is gaming, and Apple essentially decided to opt out of that market with their flagship VR product.