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One reason it didn't take off was probably lacking compatibility layers to Win32 apps though. And a world were you provision apps only through the Windows Stor
by raxxorraxor 2y ago
One reason it didn't take off was probably lacking compatibility layers to Win32 apps though.
And a world were you provision apps only through the Windows Store is pure hell. Perhaps it was a strategic decision to not support "legacy" apps. If so, Windows RT was killed by just that.
- pjmlp 2y agoWinRT is around, what failed was UWP and the ERA framework on XBox. That world is still coming, see ongoing changes to Windows sandboxing model, now in Win32. And that is the thing, Valve depending on Windows APIs translation, will only work until Microsoft feels like it. Instead they could actually foster a GNU/Linux ecosystem, but not even studios targeting POSIX OSes care to port their stuff into GNU/Linux.
- fxtentacle 2y agoI'm pretty sure studios will care because they did invest work for macOS ports and by now Linux has a larger market share in gaming than macOS.
- pjmlp 2y agoWindows games have a larger market share, reinforced by Proton.