4 ms·
could you provide a link to the code?
by richiejp 2y ago
could you provide a link to the code?
- genewitch 2y agoi wrote something similar a real long time ago, but it was a pig, super slow. So i upgraded to winpro or whatever and had copilot figure out what was slowing it down, and it was a simple fix, and i fleshed out the UI a bit. I forget where i first saw the rules, but when i went and fixed it up i used the wolframalpha reference[0] Adjust the screen rez. i am not a software developer and i put stuff on github as additional backups. [0]https://mathworld.wolfram.com/ElementaryCellularAutomaton.html https://mathworld.wolfram.com/ElementaryCellularAutomaton.ht... my code: https://github.com/genewitch/opensource/blob/master/elementalautomata.py https://github.com/genewitch/opensource/blob/master/elementa... it uses pygame you can do python -m venv cellular; scripts\activate.[bat|ps1|sh]; pip install pygame; python elementalautomata.py the rules are the same numbers as OP used, so given the same seeds the monochrome output should be identical (this is a deterministic automaton) I forget which rules were my favorite, but i constantly test 110 and 73 (73 is psuedorandom but doesn't look like it is, it looks like it repeats.) - my code checks for loops, but it defaults to 1 screen-fulls of checking, you can press H to increase this by 1 screen-full per press. this will slow my code down to a crawl, but you can find loops in the longer period automata. i was going to do a version similar in godot but i got distracted by ipv6 routing. edit: the part you'd need to adapt to add color in my code is just this one part, i think: for pixel in range(1, w): if lineOut[pixel] == 1: world.set_at((pixel, h-1), (0, 0, 0)) else: world.set_at((pixel, h-1), (255, 255, 255))
- genewitch 2y agooops you need to "cd cellular" after the venv command! I proofread that 4 times and still missed the cd, and i had just set it up for my kid to play with (he asked!)